0.10.1 //patchnotes

What’s up survivors? You here for the latest deets?

  • Crash Fixes:

    • When right clicking an item with an invalid Attachment ID.

    • Used StackLocation instead of Drop Location when dragging a stackable to sub-inventory that already has a compatible stackable in it.

    • Do not de-spawn zombies if players are nearby. Instead, just try again on next timer loop.

    • Tentative fix for door crashing server.

  • QOL / Misc Bugfixes

    • SplitStack UI is now positioned correctly in 5.1

    • Set TombStone to adjust location but always spawn, instead of just not spawning.

    • Port 0.7 UI Audio

    • Fix Video settings UI show CINE doesn’t show up! (Sets the wrong expectation.)

    • Initialize Status/Effect timer earlier at StartStatus/StartEffect. Found a missing MARK_PROPERTY_DIRTY for ActiveEffects which caused client to not see an effect that was removed in a timely fashion. Modify Coma UI with a better way of tracking expiration time regardless of the effect object being valid or not.

    • Fix dropping attachments on weapons. Pass ItemAction Tooltip description to Tooltip overlay.

    • Tooltip will now tell you if you already have that attachment when dragging on top of a weapon.

    • GetPlacement() will now offer why it failed. (Compatability or not enough room.) This is now used for the Tooltip when draggins items to SubInventory items.

    • When dragging an item to a mis-configured sub-inventory item that doesn’t have an inventory, the player will be told there is nowhere to put it, instead of just showing red.

    • Infected: Reorg files, rename, cleanup, refactor clothing into a semi-customizable/randomizable system. Stup basic police, Firefighter, Military, Civilian, Doctor types and populate IS_infected spawn data.

    • Setup context menu to show Tooltip data.

    • DMX-2648 Fix inputs to core gauges re-triggering them immediately. Also, fix On_RepDeathState to be called on the server.

    • DMX-2648 Fix recursive usage of Gauge InputAmount to update the value before calling Upgrade/Downgrade events.

    • DMX-2570 Fix incorrect usage of softref in clothing component from != nullptr into ! .IsNull() (Fixes missing clothing issue.)

    • DMX-111 Fix trading issue where traded item is really large and would not fit in overflow bag. (5x20.)

    • DMX-2661 Move c++ FallDamage to BP Limps system for easy Designer access. Implement Health Damage on FallDamage.

    • DMX-1464 Significantly reduce Held Items/Weapons shaking on screen at far world distances.

Alright, that was a lot.

If you read all that, I’d get you some bacon… but wait, what area is that?!

Peace,

Jimmy 🤘

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Closed alpha 0.10 update