DEVELOPMENT ROADMAP

read this first.

We’re only outlining the things that we’re confident we can achieve with the given resources that we have at the time of writing this.

As such, we will be reviewing this roadmap once a year to keep it up to date and will post an announcement when any changes have been made.

SUMMER HOLIDAY UPDATE 2024

  • Backer Pet Pictures

  • Backer Benches

  • Backer Road Signs

  • Abandoned Mine

  • Canmore & The Canmore Hamlet

  • Pitbull Enhancements

    • Improved Pathfinding

    • Improved crowd representation

    • Clothing and appearance variety

    • Gore System

    • Uncap the corpse limit (currently 8191)

    • Persistent corpses with decay

    • Improved world interaction and perception

  • World Agenda

    • Season Cycle

    • Emergency Aidrops

    • Resource Cutoff

  • Resource Graph

    • Telecommunications

    • Electricity

    • Water

    • Natural Gas

  • Vehicles

    • Towable Trailers

    • Recreational Vehicles

    • Maintenance & Repair

    • World Grid Inventory for truckbeds, etc.

  • Audio Overhaul

    • Audit of audio assets with the goal of replacing any audio that sounds outdated.

    • All audio notifies for weapon animations will be refreshed and polished.

    • Playback systems that account for the time of day, weather and environment that you are in.

  • Weapons

    • Better Scopes

    • Laser Sights

    • Flashlights

    • Grenade Launchers

    • Tuned melee combat

    • Grenades, molotovs, flashbangs, basketballs, etc.

  • Resource Management

    • Electronics requiring batteries

    • Optics for weapons consuming battery level

    • Item durability for weapons, requiring you to maintain your arsenal.

  • Multiplayer

    • Replication Graph

    • Scaleable, bit-level optimizations for static and stationary interactables.

    • Serverside Optimizations targeting a refresh rate of 60hz.

WINTER HOLIDAY UPDATE 2024

  • Morley

  • Wildcat

  • Vehicles

    • Boats

    • Trains

    • Aircraft

  • Crafting & Makeshift Weapons

    • Ability to modify all melee weapons that are present in the game.

    • Additional “junk” weapons, allowing you to use a wide variety of implements to dispatch the undead.

  • Radios & Radio Stations

    • Broadcast whatever you want over the in-game radio.

    • Multiple in-game radio stations featuring Canadian artists.

    • Pre-record segments to be broadcast over the in-game radios.

  • Modular Clothing

    • Tailor your loadout to your specific needs

    • Waistband slots will provide attachment points for items such as pouches and holsters.

    • Vests can have various pouches attached, including shotgun shells on the vest directly.

  • Pitbull Animals

    • Birds that fly through the world, and react to the environment, such as nearby corpses.

    • Predator prey relationships for animals such as deer, wolves, bighorn sheep, etc.

    • Small game such as rabbits, foxes, squirrels, cats, etc.

  • Jobs & Settlements

    • Perform a variety of tasks for characters in the world.

    • Establishment of a second settlement for players to visit near Wildcat.

SUMMER HOLIDAY UPDATE 2025

  • Banff

  • Bragg Creek

  • Pitbull Humanity

    • Character Tracking

    • Task Assignment

    • Dynamic Storytelling

    • Basic Group Formation

  • World Agenda

    • Infrastructural Decay

    • Randomized points of interest

  • Lua Modding API

  • Steam Workshop Support

  • Cross-Server Character Saves

WINTER HOLIDAY UPDATE 2025

  • Lake Louise

  • The Divide

  • The Interchange

  • World Agenda

    • Overgrowth

    • Other effects related to world-age.

  • Pitbull Humanity

    • Dynamic Settlements

    • Event Generation